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You'll definitely be able to hear that tank before it gets too close
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(Image credit: EA)
If you've been encountering problems with Battlefield 6's audio, as many players have, then there's a top-down revamp coming to EA's blockbuster FPS. A complete review of the sound and effects is underway, with the intention of ironing out niggling frustrations people have had since launch.
As much was revealed by Florian Le Bihan, principal game designer on Battlefield 6, in response to a complaint about not hearing in-game footsteps. "The entire in-game audio is receiving a full pass to solve those issues, including fixing some issues that caused some sounds to completely cut," he says on Twitter.
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The entire in-game audio is receiving a full pass to solve those issues, including fixing some issues that caused some sounds to completely cut. We're still working on it and verifying the changes but hoping we can share more details on that soon!November 26, 2025
Footfall has been one of the bigger niggles here, with players suffering from getting blindsided by adversaries they would've been able to counter had they heard their steps nearby. But it's not just reserved to regular boots on the ground.
There have been reports of the same happening for vehicles, whereby literal tanks are pulling up on unsuspecting victims who couldn't hear the thunderous rolling, and other quibbles. Even just from responses to Le Bihan's own tweet include a myriad of examples, suggesting this is close to being game-wide. A fix is in the offing though, and don't worry, you'll definitely hear about this one coming.
At the cost of his "sanity," Battlefield 6 player hits max rank with what is by far the worst vehicle in the game, sagely concludes: "It's a bad vehicle."
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Anthony McGlynnSocial Links NavigationContributing WriterAnthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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Battlefield 6's bouncy terrain and class active abilities glitches are getting fixed next update, lead says, but aim assist and hit registration problems are still being worked on
Battlefield 6 fixes coming "one step at a time" as devs fix missing rewards, movement bugs, and more within 48 hours of launch, and eye up "other elements of the core loop" next: "Thanks for all the feedback!"
Battlefield 6 lead downplays upcoming movement changes following community blowback, says the team is just fixing "rough case scenarios"
Battlefield 6 lead says recoil will be "100% fixed," but "it's a pretty complex issue" that'll take some time to resolve: "We're already cooking some improvements"
Battlefield 6 producer says devs are "actively working on" balancing vehicles, but playing with open weapon classes "isn't really a problem"
After 92 million hours of open beta testing, Battlefield 6 dev says "requests for naval warfare have not gone unnoticed" and it has "over 200 changes" coming in a day one patch
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At the cost of his "sanity," Battlefield 6 player hits max rank with what is by far the worst vehicle in the game, sagely concludes: "It's a bad vehicle"
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EA claims Battlefield 6 is the "best selling shooter game of the year," but that's actually selling it short according to sales data
Battlefield 6's "awful" new Sabotage mode is being torn apart by FPS players who "cannot fathom how this mode was approved" outside of existing "to retain some CoD players"
Chaos hits Battlefield 6 as update leaves support players with "busted" defibrillators that only work some of the time: "I let at least 4 teammates die because I couldn't get the defib to register"
Battlefield 6 update fixes aim assist by reverting it back to Open Beta settings, but some players want more drastic changes: "The whole game/weapons need to be rebalanced"
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